Where is brd in wow




















Once you unlock the door, run out, reset, and repeat. Comment by bleh, when did they nerf the flamekeepers part? Now any deathmute level 60 could solo that room :.

Comment by Finished most of the instance in about 2 and a half hours everything except the seven, emperor, and a few other bosses. Probably could have done a full clear in about 3 and a half.

I'd recommend the tank be at least level 54 or 55 after the fixes, since the pulls are quite large in some places. Comment by i go there and it says i have to be in a raid to do it is it possible to go in by myself im a level Comment by Would a lvl 70 lock with 3 gladiator 1 mercilas and 1 veng SL SL b able 2 solo this? Comment by there is a shortcut threw the lava from the black anvil directly to the last boss just swim threw lava if ur on streamwheedle cartel ill tell u im Qwertyyeag 56 mm hunter.

Comment by Gigantic dungeon located in Blackrock Mountain, Personally, I have never finished this in 1 sitting : Much too big, don't see them like this anymore. If you are in a guild with several 70s who are willing to take you through go for it. However,one bad group will make you hate the dungeon and never run it again. I cut my wrists and cryed myself to sleep when my BRD run took 6hours untill we gave up.

Comment by why couldnt blizzard make more of these types of dungeons? So as you can see, the bar lives up to its name. Comment by wingsofscion Some thoughts on BRD as a whole, after running through it on a dps warlock , a tank warrior , and now a healer shaman. I have, overall, had some really good groups for this instance - but also have had some horrible, horrible groups that have made me hate the instance overall.

In general, though, it is one of the best instances in the game, just because it is involving and the dynamics of the instance change from one area to another. CC - Warlocks and Mages are both excellent cc for this instance, with plenty of things to banish and sheep. Even from the get-go, most of the cc is going to almost require mages or warlocks because of the huge pulls. With a level-requisite group it actually is for LFG queueing, I believe, maybe as high as 60 , it's hard to go through this instance without more than one cc.

A priest, I found as of tonight, is also really good cc for Mind Control - granted, the priest should not be the healer. A rogue is also good to have for sap, and hunters for freezing trap. AoE - Lots of stuff to AoE in here, especially if you have a half-decent pally tank. Just about anyone can AoE, but mages and warlocks are still great for this. Multi-mob pulls - Especially as a druid or warrior tank, you get a LOT of experience multi-mob tanking here.

I think that with my warrior, BRD was invaluable to my tanking experience. You're using just about every cooldown you can with almost every large pull, especially when you don't have a lot of cc, which tends to be the case more often than not Murphy's Law and all that.

It is a very difficult instance to heal at any level, but may get exceedingly difficult without being at least level Just remember to get your group to understand that you will need mana often, as some pulls can be incredibly stressful. We didn't get to do the bar, or the Seven, but had hit every boss before that so, we still had Phalanx and every boss after that - though we did get Fineous and Incendious. Even then, though, there are many different routes one could take through BRD.

Remember that you, as a tank, should pull. BRD really is a huge pve "l2p" tutorial for just about every class out there, from cc to tanking to dpsing to just general group coordination. It's something to definitely consider, as some of the items may last into Outland most, maybe not, but some of the stuff may be a little more difficult to replace, such as the druid idol. Comment by Discolando Does anyone know what opens or closes the giant door at the end of the Dark Iron Highway that leads to Incendius?

There are times when I will kill Bael'Gar and then run down the Highway to kill Incendius, but the giant door is not open. There are other times when it is open Anyone know? By the way, I'm not referring to the gate that requires the Shadowforge Key I'm referring to the giant 5 story door that blocks the way to Incendius at the opposite end of the DI Highway from Bael'Gar. Comment by Samad How do you do the torch room.

I had a really good grp we cleared everything with no wipes but there were a few deaths here and there. We didnt have much trouble up until the torch it was the first time most of had gotten that far but we wiped twice there and our healer broke all his stuff. So back to my question how do you do the torch room? Loot their torches and activate both braziers to open the door. Braziers are near them. Comment by Urden this dungeon was so tough pre BC. I completed is only once, that was at level 60 with 4 other 60's.

It has been upgraded. There is a band that plays every night at 8pm server time there is a drumset set up and everything! Both of whom are wielding the Season 4 2h Mace. Griz Gutshank also sells the PvP Gems regularly purchased with honor for arena points. I'm still waiting for the band to come on, about 15 minutes to go, I will update once I hear them play, should be excellent!

Comment by can some one tell me how to close the door that leads to the grim guzzler? Comment by sephiroth1 unless u have very good Comment by Wezagred Yeh, I was just in there on my alliance tank I really don't mean to sound abraisive but I simply couldn't get this point across last night in three seperate pug groups.

Stealthers out there, please please please for the love of Thrall listen to your tank. They're not trying to make your lives difficult most of the time , they're just trying to save the group. Dwarf central. Most groups panic. If you're fortunate enough to have one of the few with you who has already attempted and succeeded at reaching the King, then kudos to you, chances are you don't need what I'm about to say. If you happen to be someone who has never attempted this before, before you run off and Jenkins the entire place allow me to shed some light.

The groups respawn here continuously until you light the torches 2. There are several large patrolling groups that could mean an insta-wipe if you're not careful, mark their position and track their movement to avoid them at all points! Due to the respawn you must keep moving, this means little to know drink time, ready up your potions and just try and move through the room as quickly as possible.

If you have a rogue or a druid in your party, toss lead to them and have them stealth and mark the torch bearers, this makes life so much easier as you progress through the room as you'll have a much better idea of where you're going.

With that said you should be well prepared to at least attempt this area. Soulstones will not buy you a second chance due to the fact that the mobs will respawn before your healer can soulstone and rez anyone.

Use druids battle res if in the occassion that your healer goes down. After everything has been marked torch bearers as well as large patrolling armies find your best path and stick to it. If you miss your mark the torch bearer will respawn, at which point you'll simply have to move backwards and grab him again.

Each torch is guarded by an elite fire elemental that shouldn't do much more than get in the way. Whoever does loot the bearer should shout out when they have the torch and upon reaching the pedestal they need to make lighting the torch a priority, everyone else tackle the mobs, that one person hit the torch. Comment by BRD is so much fun, and so much profit, and just so much good memories I can still remember a conversation between me and my friend: "Hey, you know how the BRD is different from the Scarlet?

Comment by Ok I took the food off the table and every one in the Grim Guzzler turned red to me and started attacking me is this perminet or will it reset whent the inctance resets? Comment by Can someone please tell me how to get to the bar in BFD? I've never done this instance before and neither have any of my friends, so I don't know how to get there.

I am a prot pally as well but I was given the task of keeping them alive as the 70 pally had a tendency to bite off more than he could chew, so to speak. Personally, it was hell. We wiped many times. Perhaps my bad first experience has ruined it for me but in my opinion, I'd rather just skip it. Even so, it is a must at least once for everyone. And when you see all those arena spectators and such, make sure you smack a few.

Warning: Gratuitous 'smacking' of arena spectators may cause a wipe. Comment by BRD is a hard instance mabye Comment by for a rogue, whats the minimum lockpicking skill to lockpick the shadowforge door? Comment by Hi all i'm a 71 warrior with the dark moon cards crusade and wrath and i want to know if you have disenchant and run this instance after selling and killing every thing in here what amount of gold did you make money from killing mobs drops disenchants?

Comment by U guys think i can do this as a lvl 51 feral druid? Comment by exowizard can any1 link the rough location of where about it blackrock mountin plz?

Comment by Wanna know what would be cool? A Heroic version of this. But then again it will take TOO long. Remember to talk to him twice. Also, look up and start as many of the pre-instance quest chains as you can. There is a LOT to do in the instance. See the individual quest descriptions for information on how to complete them.

Take the first tunnel to the right of the entrance going in and clear the first loop. Alternately, you can go down the center if you don't want to have to clear all the mobs on the loop. Kill High Interrogator Gerstahn at the back of the loop to get the cell door key.

Finish any quests involving the cells that you have. Next, when you have finished the first loop, proceed to the next loop, starting at the Second tunnel you get to on the right hand wall as you come out of the first loop You're basically doing a big "Figure 8" to clear both loops - Be sure to kill Houndmaster Grebmar at the lower gear area, and Lord Roccor the patrolling elemental.

When you have finished the second loop, enter the big empty-looking arena on your right to proceed to: 2 Ring of Law If you want to go directly here, skipping the houndmaster and Interrogator, proceed to the third tunnel to your left from the entrance at the first big room. Get the entire group inside the room before starting the event. To start the event, one character must walk to the center of the arena. The group should reposition themselves to keep the agro off the casters and healers as each wave comes in.

After two waves of non-elite mobs, a random boss will spawn. Once that boss is defeated, the gate will open to Clear the mobs in here, and double back up the ramp next to the tunnel you enter from. It leads back to the viewing area above the arena.

Lots of non elites here with a few elites mixed in. Kill em all and exit at the other side, to get to First, turn right and kill Pyromancer Loregrain to clear the statue area. Then head the other direction to the bank. Clear the dwarves from the rooms above, then proceed downstairs to the bank. Kill Warder Stilgliss and Open the Dark Keeper Portrait to the left of the door leading into the vault and look at the plaque to spawn the Dark Keeper.

Assuming that you have enough keys by now, open all of the relic vaults to spawn Watchman Doomgrip and activate the guardians. Open the secret treasure.

When you defeat the Dark Keeper and get the Dark Coffer key, come back here to loot the coffer. Those who need to can now double back to the statue where you killed Pyromancer Loregrain and use the hammer on the statue to get the Shadowforge Key. This is a good time to kill Dark Keepers Zimrel or Pelver in the arena spectator area, or the tunnel leading to Pyromancer Loregrain's area, respectively. Once you're done with these objectives, proceed past Darkvire to This is basically a straight shot.

Kill Lord Incendius and proceed down the tunnel to the end for Bael'Gar. By now you should have the Shadowforge Key, so take the tunnel back towards the entrance, opening the gates with the Shadowforge key to return to If you had the Shadowforge key to start with, you can skip straight to here, if you want to skip the Dark Coffer or go back for it later.

Go to the big gear on the lower level, and use the Shadowforge Key on the device blocking the gear from turning. Then head north and clear all the gnomes and golems from the next room, then kill Golem Lord Arglemach.

Finally, proceed across the bridge over the lava, guarded by fire elementals to Sell stuff at the bartender, kill Dark Keeper Vorfalk if he's the one who spawned. Easiest way to get out is to buy 6 ale mugs from the barkeep and talk to Rocknot, giving him the ale mugs 2 at a time.

He'll go mess with the kegs and accidentally break down the exit door. If you plan on coming through a lot, you can do the Love Potion quest for the succubus waitress and, next time you come back and every time thereafter, you can just talk to her and get her to open the door.

Alternately, a rogue can pick the barkeeps pocket to get the door key. Once you get through the door, it's on to Keep the little fire elementals away from him and he's a fairly easy boss. Hang a left turn to Clear the golems and Casters Head on through the next doorway to: 10 The Seven Dwarves. Then, go to the far end and talk to the dwarf there to challenge the seven dwarves to battle. They agro on you at about one minute intervals, and they're fairly tough.

There won't be much time to rest between them either, so be ready with some mana potions and healing potions. After beating them down, the next door unlocks to The molten core entrance and the core fragement you need for Attunement to the Core are across the large one. Once you finish your business here, unlock the next door to get to The dwarves respawn very quickly. Best bet is to work your way around the edges of the room, keeping in a very tight group.

Have good agro-grabbers to keep the dwarves off the casters. Light the two big braizer-torches after killing their guardians to unlock the door to You have successfully navigated Blackrock Depths. For example: You can jump through a window in the East garrison onto a ledge and then down onto the pathway between Bael'Gar and the black anvil.

Talking to him activates a rescue quest, and a huge mob will all swarm into his cell, trying to kill him. You MUST keep him alive to complete the quest so watch his health and draw aggro from any mob attacking him, whether or not you are a tank. It is imperative that you keep the aggro from Gor'Shak because he does not have a lot of health points.

Warriors should spam demoralizing shout and do your best to keep the mobs on you and away from him. If you succeed, go talk to Kharan Mighthammer in the opposite cell and listen to his story. He will ask you to take a message to Thrall in Kargath, Badlands.

If you fail the quest, you can either reset the instance and try again, or forget about this quest and move on to the Ring of Law. Once you've completed the quests in the jail area, head back to the foyer and take the hallway east to the Ring of Law, a gladiator's arena above which there are hostile spectators. If your group successfully defeats the mobs thrown at you, the spectators decide that they like you and will turn neutral. To trigger the event, enter the arena, make sure your whole party is inside the room, and go stand over the grate in the center.

The script will then unfold, locking you inside the room until you have defeated three waves of mobs. Defeating all three waves causes the gates to reopen.

Now, take the West gate and go up the ramp into the East Garrison. Without venturing into the room, go up a second flight of stairs into the spectators' gallery. Walk through the gallery and over to the other side. Right outside the gallery, you will encounter a group of hostile mobs. Pull and fight these with caution into the gallery, but take care not to use any AoE area-of-effect spells or attacks, lest you turn the friendly spectators against your party.

The hallway outside runs left to right. Turn left into the Domicile area and make your way through, keeping left and pulling the mobs carefully so you don't aggro more than one group at a time. Beyond the Domicile area is a balcony, off which is the Relic Vault, where you can find the Heart of the Mountain. Before going into the vault, make sure your party has 12 relic coffer keys with you. These keys are random drops from the dwarf mobs you've been fighting so far, so chances are that you will have 12 by the time you get to the vault.

If you don't have 12 keys, you can proceed to Fineous Darkvire see next section and come back to the Vault later. Fight the mobs in the first room and the three elite dwarves inside the vault room. There are also three inactive golems here that will come to life once all twelve coffers are opened.

An elite mob called Watchman Doomgrip also spawns so be ready for a fight before you open the last one. Killing Doomgrip spawns the Heart of the Mountain. The gem respawns after a few seconds, so everyone in the party who has the quest can loot it. Above the Heart of the Mountain is another locked coffer, which can only be opened with a Dark Coffer Key. To find that key, go back to the first room and click on a portrait on the left wall.

This portrait contains a message telling you where to find the Dark Coffer key keeper. The key keeper spawns in several locations around the vault area, usually in the Domicile and Arena, and is accompanied by two non-elite guards.

For this reason, it's not advisable to do this quest unless you have done the Ring of Law event. Otherwise, you run the risk of getting mobbed by the spectators while trying to get to the key keeper and his guards.

After killing the key keeper and looting the Dark Coffer Key, go back into the Vault and open the Dark Coffer to find some nice loot. As you exit the Vault, turn right and go through the next door into the Hall of Crafting.

Here you will find several golems guarded by two or three non-elite engineer mobs. Clear the riff-raff and you will eventually come across Fineous Darkvire, the Chief Architect who holds Ironfel, the quest item you need to complete your Dark Iron Legacy quest. Frost Ward. Frost Nova. Frost Armor. Curse of Blood. Fineous Darkvire. Devotion Aura. Holy Light. Holy Strike. Seal of Reckoning.

Summon Spawn of Bael'Gar. Magma Splash. General Angerforge. Sunder Armor. Golem Lord Argelmach. Chain Lightning. Lightning Shield. Hurley Blackbreath. Drunken Rage. Flame Breath. Fireball Volley. Plugger Spazzring. Ribbly Spewspigot. Ambassador Flamelash. Burning Spirit. Panzor the Invincible. Spell Reflection. Chest of the Seven. Summon Voidwalker s. War Stomp. Emperor Dagran Thaurissan.

Hand of Thaurissan. Avatar of Flame. Circle of Flame. Emperor Thaurissan. Kindling Stave. Pyromancer Loregrain. Angerforge's Battle Axe. Lord General's Sword. Hand of Justice. The Emperor's New Cape. Guiding Stave of Wisdom. Formula: Smoking Heart of the Mountain. Plans: Dark Iron Pulverizer. Formula: Enchant Weapon - Fiery Weapon. Plans: Dark Iron Plate.



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