Who is shawn young




















Whatever didn't work, what am I going to do now? Devin Young: [] So, in my formative years, I was in Montreal. And it was—kind of the cost of living was kind of low there. And it allowed to—I also played a lot of music, and I did that for a number of years. And then, eventually, when I got to New York, it was—I mean, I got my butt kicked for like a number of years, basically.

And it was pretty stressful. But I—and Shawn was kind of with me in those experiences vicariously through all these freelance projects that we're working on. But we really developed, I think, a level of professionalism, and just being able to problem solve, and think on our feet and stuff.

Devin Young: [] That was really critical to feed into Classcraft's success now. I think that people like at Classcraft are like, "It's so amazing. You guys are growing so fast," or whatever, but there's like a year run up to that where Shawn and I are, basically, going through all these learning, real-world learning experiences.

Like one of our clients was Chanel. We worked for Microsoft, and some projects at Intel, and we got to raise money in the valley with startups I worked on. So, there was just—we had a pretty solid running start, I think, because of all those experiences when we actually got to working on Classcraft. Devin Young: [] And it was liberating to just sort of have the room to not deal with a client, and just be masters a little bit of our destiny, and make moves that we thought were the right ones.

And thankfully, do to that and a million other factors. And I. And he sure shores up the financial and legal side of the business. And it would be impossible to do anything we're doing without him. But yeah, a lot of those experiences. Shawn Young: [] If I can just jump in now, I think that like for me, when listening to Devin talk about this, what really jumped out at me is that there's like both Devin, and I, and Lauren, our dad, are really lifelong learners.

And what Devin is saying is that basically all of his career up until Classcraft was him learning new stuff and always being like, "Sure, I can figure that out. Shawn Young: [] So, just, you know, there's a theme for us, like a common trait between the three of us. And specifically, Devin and I, it's really this propensity to learn on our own, to figure things out, to want to do it, and to set limits on ourselves. And I think that like that's been part of our success, but it's also defined our careers.

And I think that anybody going into any profession or any entrepreneurship in the future, like, that has to be your one superpower because the economy is changing, jobs are being created out of new technologies all the time. And the only way that you can actually navigate that is to continuously learn.

Andy Molinsky: [] Interesting. And tell us about—speaking of continuously learning, it sounds like you taught physics for a long time, Shawn.

And Devin was saying that some of the ideas for Classcraft came out of that experience. Can you speak to that? Shawn Young: [] Yeah, totally.

So, just my school career was like a pretty classic in some ways. I just finished high school, went into college, picked Physics. That's the only thing I can't learn on my own probably. I was right—I wanted physics in your basement. And realized quickly that I didn't want to do applied research. And—because it was—you know, you're in a lab, in a basement with machines. That's what physics research looks like.

So, it's—I kind of started trying to figure out what I could do with that and just got into teaching by accident really. I was the only person on this substitute teach service for my whole area. So, I was—you know, could basically work full time if I wanted to, but I was studying. So, I was just teaching on the side. Shawn Young: [] And then, I got into it. When I finished college, I started teaching. And I went on to get a masters degree while teaching and while working with Devin with projects.

And, for me, like the goal for education as a teacher was to make school meaningful for kids. And teaching is a pretty interesting job because it's—you're actually an entrepreneur as a teacher because you have customers which are in a market which are your students, and you've a lot of freedom. Basically, nobody's coming into your class every day telling you what to do. And you have clear KPIs that you need to hit around student success.

And then, you have all these intangibles of making your product, which is your class, and your experience, meaningful for your users. Shawn Young: [] And so, kind of, had like a very design-thinking approach to teaching.

And so, like, I built a lot of really cool, innovative pedagogy as an engineer as well as, so I could just start programming tools.

And out of that, there was Classcraft that is like these kids are engaging. The classes are super fun. And so, that's not a problem. But what is a problem is that they—my students don't relate to one another.

They're competitive. They're not helping each other when they should be. This is a hard class. They should all be working together. How do I make that happen? Shawn Young: [] And so, I wrote my master's thesis on using digital platforms to create community in classroom and seeing how the digital interactions could translate to real-life collaboration.

And that's really like kind out of that thing that Classcraft kind of emerged as an idea. And so, I had the idea of running my classroom as a game built over those scrappy prototype over a weekend and just started doing it. And I just did that for three years.

It was a very like, "This is cool. I am going to keep tinkering. Shawn Young: [] And after three years of that, building on my platform on my website just to talk about it like, "This is cool. I think teachers should try something like this. By the end of that week, it was a quarter million people unique visits. And it happened because it was turning on [indiscernible] gaming, and we were getting, basically, a call to do an interview.

Just getting like a hundred emails a day from teachers like, "How do I download this? This looks super cool. There's no product. There's no company. There's like—basically, all you have here is like the concepts. Shawn Young: [] And so, from there, Devin and I were like, "Man, there's a real opportunity here. He's like, "This is our chance to, like, you know, stop working for clients and work our own sake. What's that?

She like, "You will get a teacher's license," but like, who cares about that at Kickstarter? How many of those people are teachers sponsoring projects? So, that's when we brought in our dad, and wrote a whole business plan, and applied for a massive grant from the county governments and got it.

Devin—it was right through back to school. So, Devin and Lauren wrote the whole thing in 10 days. And then, we applied on this really competitive brand and won. So, it's kind of the story. Andy Molinsky: [] Wow, that's really interesting. And so, you basically applied for the grant but, at that point, didn't have a prototype, and didn't have results, and so on.

It was really a concept. Shawn Young: [] Well, I had my prototype that I built and had been using, but you needed to code to give kids points.

Like nobody else could use that except me. And so, it really wasn't like anything else then the embryo and like all the press that we had. We had, by then, a hundred publications have talked about Classcraft even though there was a company. So, on the back of the strength of the prototype and the obvious interest for the schooling market,w e were able to sell the business case. Andy Molinsky: [] Can you give me an example? As I'm listening to the story, I'm listening to the business side of it, but then I can't help but, as a teacher myself, try to really understand what's going on.

So, can you give me just like an illustration or an example of someone earning a point; and thereby, like sort of like exemplifying your goal of trying to not just have competition but have sort of cooperation? Shawn Young: [] Sure. And so, probably, like people listening to this have played an RPG before or know what it is.

But basically, in Classcraft, you're like a team of adventurers, and you win and die as a team, right? So, you're working together. And just like a sports team. And each student has a character. So, like a warrior, healer, mage. And based off of that, you get a specific role in the team. And you level up as you do stuff. And so, you gain points for whatever the teacher wants to give points for.

Shawn Young: [] So, in your case, you're teaching, you're a professor. So, you'd be teaching, and you'd be like—let's say you're teaching undergrad. You would say, "Hey, if you show on time, I'll give everybody a hundred points if everybody shows up. And if you did all the reading you were supposed to do, I'll give you points.

True Detective Ted LaGrange. Godless Jacob Gustavson. The Hammer Crystal. Show all Hide all Show by Hide Show Actor 47 credits. Dead for A Dollar post-production Luke Schoonover. Trip to the Moon: Retrograde Short post-production Saboteur 1.

Deputy Eric Kagan. Ted LaGrange. AJ Laroche. Jacob Gustavson. Steve Tate. Dog Walker. Tom Hanway. William Shiftlett. Marceau Short Billy. Archie uncredited. Teenage Worker as Shawn Caulin Young. Teenage Worker. Grecoz Video short Billy. Juvenile Delinquent. Hide Show Director 3 credits. TCIN : UPC : Description About the Book Formed in , Jesus People USA is an evangelical Christian community that fundamentally transformed the American Christian music industry and the practice of American evangelicalism, which continues to evolve under its influence Book Synopsis Formed in , Jesus People USA is an evangelical Christian community that fundamentally transformed the American Christian music industry and the practice of American evangelicalism, which continues to evolve under its influence.

In this fascinating ethnographic study, Shawn David Young replays not only the growth and influence of the group over the past three decades but also the left-leaning politics it developed that continue to serve as a catalyst for change. Review Quotes A compelling story of the evolution of both an intentional Christian commune and of a generation of Christians who have become increasingly disenchanted with the religious right's subservience to the Republican Party.

As such, Jesus People USA presents a possible model of what the theological and political future of evangelicalism could become. But this narrative is larger than that, both cautionary tale and a blueprint for a more hopeful future for evangelicalism. This is a very good and important book. Today's new monasticism and emerging churches reflect JPUSA's pioneering thrust, and Young shows how it all came about.

Using JPUSA's influential Cornerstone Music Festival as a lens, Young illumines the community's struggles and--ultimately--changes in the larger evangelical subculture.

Gray Sabbath is absolutely essential reading for anyone seeking to understand the cultural and political complexities of contemporary American evangelicalism. Deeply researched and theoretically sophisticated, this ambitious study will hold interest for students of the Jesus Movement, Christian popular music, American evangelicalism, and intentional communities.

He has published research on the counterculture of the s, communal living, music festivals, the politics of popular music, and Christian rock music in a number of journals, including VOLUME!

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